A-TIER repo
Bot Crossing — video-game workspace for managing 80 AI agents
100k ft — What is this?
Bot Crossing — video-game workspace for managing 80 AI agents
50k ft — Why care?
Open-source game UI where AI agents live on a little planet, walk around, and raise their hands when they need help; click one to see its request. Built by Jarren Rocks, with a GitHub repo, YouTube build review and botcrossing.com site.
10k ft — Key takeaways
• Hand-raise signals replace polling terminals
• Spatial, game-like UIs make many agents' status glanceable
• link: https://botcrossing.com
5k ft — Tools & techniques
Bot Crossing
agent status visualization
1k ft — Deep-dive / try it
Here’s how I manage 80 agents all at the same time in a video game workspace
Transcript excerpt
I built a video game to manage my AI agents and they all live on a little planet together and they raise their hands when they need help and they all walk out of the little spaceship and they move around on the planet and when someone needs help they wave their hands hey please help me I can click on him and then he'll tell me what he needs and the most frequent question I'm getting is I want to do this too well now's your lucky day I have a video live and a github repo this thing is open sourced go crazy also I'm putting together a website for it it's called bot crossing.com also I made a YouTube video out of it so if you want to see that you can take a look I do a full review of the entire product and how I made it and I show a bunch of details you can look up my YouTube channel Jaren Rocks and then I built a video game for my AI agents there you go look at me and look at them oh they're so cute
Appears in
- Guide: Ambient Executive Function — glanceable hardware for agents and attention
- Deeper dive: Ambient Executive Function — glanceable hardware for agents and attention
- Guide: Mission Control for 80 Agents — Conway's law meets game UI
- Deeper dive: Mission Control for 80 Agents — Conway's law meets game UI