B-TIER demo
DATA CONTROL — Kinect + TouchDesigner + Unreal scientific viz
100k ft — What is this?
DATA CONTROL — Kinect + TouchDesigner + Unreal scientific viz
50k ft — Why care?
@pala3d's 'DATA CONTROL' project: real-time visualization of NASA/CERN datasets as particle systems, body-controlled via Kinect through TouchDesigner into Unreal Engine. Pipeline explicitly human-made, no AI. Reference for data-viz/creative-coding stack.
10k ft — Key takeaways
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5k ft — Tools & techniques
Kinect, TouchDesigner, Unreal Engine
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1k ft — Deep-dive / try it
DATA CONTROL
This project is built around a system designed to visualize scientific datasets such as those from NASA, CERN, and other open research sources in real time. The system allows different types of scientific data to be imported and translated into data-driven particle structures and visual environments.
The project was developed using a pipeline based on Kinect, TouchDesigner, and Unreal Engine, enabling human motion to directly interact with and control the data-driven particle systems in real time.
The work is based on data visualization techniques. Translating complex datasets into visual structures has been a scientific and artistic practice for centuries, and this project continues that tradition through contemporary generative systems.
The system was created entirely th…
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Appears in
- Guide: MediaPipe × TouchDesigner: Real-Time Body-to-Art Pipeline
- Deeper dive: MediaPipe × TouchDesigner: Real-Time Body-to-Art Pipeline
- Guide: Body → Machine → Art: Real-Time Interactive Installations Anyone Can Build
- Deeper dive: Body → Machine → Art: Real-Time Interactive Installations Anyone Can Build