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Unreal Engine for cinematic artists — @badxstudio course teaser

badxstudio · 2025-07-07T20:07:50.000Z · in AI Saves, Vol. 1
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100k ft — What is this?

Unreal Engine for cinematic artists — @badxstudio course teaser
inspirationB-tier

50k ft — Why care?

@badxstudio pitches their Ultimate Unreal Engine Course: real-time camera control, scrubbing animations while rehearsing shots, photoreal cinematic worlds. Comment 'UNREAL' for links.
3DVFXanimationvideo production

10k ft — Key takeaways

(no takeaways yet)

5k ft — Tools & techniques

Unreal Engine (no techniques tagged)

1k ft — Deep-dive / try it

Comment “UNREAL” and we will give you all links ❤️ Unreal Engine truly Empowers you as an Artist 🧑‍🎨 The ability to jump into your photorealistic cinematic worlds, take control of the camera in real time, and scrub through your animations while rehearsing your shots is insanely powerful! We teach you all of this and more in our Ultimate Unreal Engine Course, designed for anyone looking to level up their career as an artist! #unrealengine #3d #vfx #3dartist #cinema #cinematography #film #filmmaking #filmmaker #unrealengine5 #blender3d #cinema4d imsoooooblessed   26w unreal
Transcript excerpt
All right everyone, since yesterday 12,000 of you guys were interested to know more about the real-time camera and cinematography inside Unreal Engine, I want to show you guys some more really cool features. We've got a 24 mil camera setting here, we can go to 35, 50, get a really nice depth of field in the background and then I can go to my army and then zoom in on them and focus on them if I want to or I can look at my real-time Niagara particles. All right, can you show them in full screen? You've got the leaves blowing in the wind in real time and I'll come back to 24 and now what is the real purpose of this? So for instance, I have my sequencer with all of my animations for the fight scene and I'm going to play it and it's playing again in real-time in my phone with full detail, millions of polygons running in real-time. I've got my two summarize and I can actually go ahead and scrub through my fight and plan my camera shots and actually record my camera motion so I'm scrubbing through and the fight actually starts here. Boom and I'll get to go around them and now I've actually paused my animation so I can see exactly where I want to go and take my next shot and you have to understand nothing beats the fact that you can actually hold a real camera inside the scene to really check all the possible angles because you never know what you can get and trying to do this inside the engine itself is just going to take so much more time but honestly the craziest thing is that I…

Collection: AI Saves, Vol. 1